![]() ![]() Since you have full control of your character in Adventure mode, you can actually decide on how you deal with the beast. They'll just run or ignore you whenever you're around, unless they're provoked or undead. If you notice a named elephant has been tamed, it is wise to butcher it immediately- the only real defense against this threat.Įlephants in Adventure mode aren't really much of a threat. Such demonic brutes can be terrifying to unleash within your fortress. Elephants maintain their previous behaviors- they run from or ignore threats unless attacked.Įlephants who have earned a name by killing a named creature before being tamed are not truly tamed dwarves will not fear them, which makes killing all the easier. Undead elephants have been known to survive eight weapon traps made from various trap components.Įlephants can be tamed but cannot be trained - the only "war animals" available in the game are dogs. They can brave a couple of weapon traps, and even survive to the second or third stone-fall trap. The only trap that will catch an elephant, 100% time guaranteed, is the cage trap. Prevention is the word: The best defense is a long line of traps. If it's already happening, lock your doors and pray. If the ensuing carnage produces corpses, you will have the additional problem of dwarves beelining to strip the bodies of all possessions. In either case, the elephants may decide to put the fear of God into your dwarves and make for your fort's entrance, either chasing a horribly maimed hunter or just stampeding in on their own. Caravan guards decide the elephants in the road (or near the road, or at a distance from it) must be vanquished to allow for passage.Whether he wins or loses, the rest of the herd may take offense. A hunter, soldier, or dwarf in a martial trance tries to prove he can face an elephant in armed combat.You will incur their wrath mainly in two ways: If you see these, start considering hiding behind the chasm, or possibly in the chasm, as these nightmares are amphibious.Įlephants will usually consider you beneath their attention. Should you kill an elephant, its terrible carcass will yield 16 edible portions of meat and 10 portions of fat, if your butcher survives the strain of hauling it all the way to the butcher shop.Įvil areas may contain undead ( skeletal and zombie) elephants. An elephant's main diet consists of elephant hunters. ![]() No one has ever witnessed this happening (which isn't surprising, considering that elephants didn't actually have tusks until version 0.27.169.32a). After an elephant has unsheathed its tusks, it cannot resheath them again until its bloodlust has been satisfied. If they catch him outdoors, they'll plant him as bait for the others, but they are not above chasing their prey into the depths of the earth. They normally wander in the wilderness peacefully, but if angered, they will chase a dwarf until they have satiated their bloodlust. Some dwarves sympathizers like troglodytes for their grunts.Powered by the Devil himself, these beasts take only eight seconds to devour an adult dwarf, spit out the teeth and make off with his car. They can also topple your cage traps on the way out, making them formidable captives. If the only exit is blocked by a raised bridge that they are able to reach, they can destroy it while throwing a tantrum and escape. If you throw troglodytes into a pit with no exit they will throw tantrums. While a dwarf is transferring a captive troglodyte to an assigned cage, it can break free. Troglodytes are able to equip weapons and armor, but due to not being part of any civilization, this rarely comes into play, as they cannot make their own items. They can open doors if they are unlocked, but are unable to pass through locked ones. Troglodytes can learn skills (at half the rate of a civilized creature), but cannot speak. As troglodytes are considered sapient, their corpses can cause considerable amounts of stress if they are not disposed of properly. They are capable of causing serious injury to unarmed civilians, but are rather pathetic when faced with a modestly-equipped, halfway-competent military. While an individual may not pose a great threat to a fortress, they usually turn up in groups of 8 or so, and are more than eager to throw themselves at your entrances, whether they are guarded by hardened veterans and traps or not. Troglodytes are ugly, stupid creatures common in the upper cavern layers. ![]()
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